Patch Notes 0.25v
📌 Patch Notes – Beta 0.24v ~ 0.25v
Current State – Developing Skill Descriptions, Adding Strider Skills, and Completing the Global Event “Save a Crew”.
🛰️ Version History
0.01v — Class C Asteroids
Class C asteroids fully configured.
0.02v — Serakis Anomaly (≈50%)
Initial configuration of the Serakis NPC and anomaly.
Three-part mission added:
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Planet – Defend your base.
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Station – Opens a portal to another anomaly.
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Arena – Challenge Serakis to a duel on your next arena visit.
0.03v — Equipment Expansion
Added 29 equipment items (ArmorGear, HelmetGear).
0.04v — Weapon Expansion
Added 12 Blaster-type weapons.
0.05v — Master CPU Navigation (Complete)
Full integration of the Repair System.
0.06v — Computing Control System
Added CPU performance states:
Normal, Stable, Critical — each affecting starship performance.
0.07v — Sleep Capsule System
Added sleep pod to advance the day cycle.
0.08v — Fuel & Energy System
Added a fuel construction system that influences daily energy generation.
0.09v — Interface Update
UI updated with:
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Resources
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HP / Life
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Energy
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Right-side management menu
0.10v — New Environments
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Serakis Ship interior complete
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Class C Meteor environment complete
0.11v — New Monsters
Added Form B and Form C monsters (levels 1–15).
0.12v — Serakis Ship Character Setup
Added Nargas character path.
Characters added: Romulo and Serakis.
0.13v — First Sector
Implemented the First Sector with core functionality.
0.14v — New Celestial Elements
Added:
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Nargas planet sprite
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Star #1 – Virgo
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Starbase
0.15v — New Sprite
Added Droid Maker Machine sprite.
0.16v — Collision & Icon Fixes
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Fixed system-wide collision issues
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Repaired broken icons
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Fixed player collision interactions
0.17v — Astra Sectors
Added 12 Astra Sectors, prepared for expansion.
0.18v — New Enemy: Serakis Romulo
Enemy level 10–30, currently has 1 attack skill.
0.19v — New Playable Character
Added playable character Romulo.
0.20v — Transition Choice #1
Added the first branching choice: Recruit Romulo.
✔ Requires Serakis Relic
⚠ Nargas planet still not configured.
0.21v — Energy Generators
Added ability to construct generators that produce daily energy.
0.22v — Random Scenario System
Added randomized scenario generator for:
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Battles
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Cinematics
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Narrative events
All 12 sectors now have individual spawn percentages.
0.23v — Full Menu Overhaul
Completed the Screen Deck menu:
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Full character switching
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Character control
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Access to ship systems
0.24v — Passive Skills & Strider Class
Added:
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Passive skills for all characters
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Strider Mastery passive
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Strider class abilities
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Skill-based class change system
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Status-based skill learning system
0.25v — Global Event: “Save a Crew”
Added a global event triggered after 12 days traveling through Astra:
A distress call from a Gaia Imperial Ship, annihilated by an Abyss Primarch.
Includes:
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Narrative scenario
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Enemy sprite
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New enemy: Sarcophagus 👹

🧿 Game Console – Current Counts
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Planets: 0
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Ship Encounters: 1
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Asteroids: 22
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Battle-ready Asteroid Scenarios: 1
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Playable Characters: 2
⚠ Points to Verify / Pending Tasks
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Weapons not fully assigned
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Planet interaction not configured
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Add more monsters
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Add more encounters
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Test day-cycle system
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Test character location system
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Add new characters
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Integrate full narrative storyline
➡ Upcoming Features
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Stellar activity interactions (Star events)
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Planet mission functionality
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Expanded narrative paths
Cosmos Knights – Rise of The Monarch
| Status | Released |
| Author | Ryuujinn7 |
| Genre | Adventure, Role Playing |
| Tags | RPG Maker, RPG Maker MZ, Sci-fi |
More posts
- Diary Log v0.011 day ago
- Characters Log v0.17 days ago
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