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CK #001: Nemesis, Lord of Darkness.

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Devlog

  • LG #001 : Nemesis.v0.0.5
    August 29, 2024 by Ryuujinn7#2D, #pixelart, #PIXEL ART
    Hello everyone, I'm excited to introduce NemesV.0.0.5! In this version, I've made adjustments to the movement, refined the attack animations, and introduced a color change to bring a fresh look to the... Continue reading
  • New fix
    April 09, 2024 by Ryuujinn7#pixel art, #rpg, #nemesis, #boss, #enemy, #sprite
    NEMESSIS 0.04 Improving movement with some contour lines and trying to make it smoother... Continue reading
  • New Attack 2 - Destruction Ball
    February 27, 2024 by Ryuujinn7#2D, #PIXEL ART, #pixelart, #rpg, #characters, #pixel
    Hello everyone, I'm excited to present my latest movement for Nemesis, the Lord of Darkness. Frames: 21 Thank you!... Continue reading
  • New frames for move
    February 20, 2024 by Ryuujinn7#2d, #pixelart, #art
    I added a greater variety of moves. 4>10. Frames total I'll might want to implement some different effects and change the colors, maybe like Super Saiyans, haha... Continue reading
  • LG #001 : Nemesis.v0.01
    February 18, 2024 by Ryuujinn7#2d, #pixelart, #art, #boss, #sprites, #sprite, #gods, #darkness, #monster
    Hi! Some new animated boss type character. Nemesis, Lord of Darkness Idle - 7 frames; Run - 5 frames; Sprite size 90x90 Attack - 13 frames; Sprite size 120x120 - License - 1. Whether your project is c... Continue reading
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