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RPG Maker MZ: Advanced Player Status HUD is a plugin that displays a customizable real-time HUD on the map, showcasing the main player's stats and variables. Perfect for games that need a sci-fi-inspired or detailed interface with dynamic information like HP, MP, level, and custom attributes.

Key Features:

  • Displays Player 1's stats (name, level, HP, MP, attack, defense, etc.).
  • Integrates with custom variables (Strength, Dexterity, Essence, and Stamina).
  • Stylish design with customizable colors and positions.
  • Automatically updates stats while the player is on the map.
  • Suitable for sci-fi, fantasy, or unique-themed games!

Tutorial

  1. Installation:
    • Copy the provided script and save it as a .js file (e.g., AdvancedPlayerStatusHUD.js).
    • Add the file to the /js/plugins folder of your RPG Maker MZ project.
    • Enable the plugin in the Plugin Manager.
  2. Initial Setup:
    • This script displays the HUD when Switch ID 148 is activated. Configure your events to toggle this Switch as needed.
    • Ensure you set up Variables 37 (Strength), 38 (Dexterity), 39 (Essence), and 40 (Stamina) in RPG Maker MZ for full functionality.
  3. Styling Adjustments:
    • Edit the secondWindowOffsetX and secondWindowOffsetY variables to adjust the second window’s position.
    • Customize text colors and sizes directly in the script to match your game’s theme.
  4. How It Works:
    • When Switch ID 148 is on, a HUD will appear on the map, displaying the following information:
      • Player 1's name and level.
      • Stats such as HP, MP, Attack, Defense, and custom attributes (Strength, Dexterity, Essence, and Stamina).
    • The HUD automatically refreshes every second.
  5. Testing: Test the plugin in your game to ensure all attributes and variables are displayed correctly. To hide the HUD, turn off Switch ID 148.

Credits

Developed for RPG Maker MZ creators looking to add a detailed and customizable status HUD!

If you use this plugin in your game, please leave a comment on itch.io with a link to your project. We'd love to see how you’ve customized this feature!

Additional Notes

Ensure there are no conflicts with other plugins that modify map scenes or interface graphics. For questions or support, use the comments section on the plugin’s itch.io page.




To change the name, you can directly look into the script and modify them. Each one is specific to an attribute, so for example, increasing the Dexterity variable will increase the specific stats. You can adjust them as needed to fit your game's requirements.


Other plugin Equip


See DevLog for more informations.


Compatible Plugins




Purchase

Get this game and 2 more for $12.80 USD
View bundle
Buy Now
On Sale!
20% Off
$5.00 $4.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

AdvancedPlayerStatusHUDV0.1.0.js 6.3 kB
EquipStatusPluginV.0.1.0.js 6.8 kB

Development log

Comments

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(1 edit)

Hi - this plugin looks amazing, but when I copy it into my project and enable it, I get a message that says it may not support RPG Maker MZ.

No info for it pops in the plug-in window either.

When I open up the js file in MS Code, it says the plugin is actually called: const pluginName = “SimpleWindowPlayerOne”;

Anyway, it’s not working and I can’t ascertain why.

I also tried disabling all other plug-ins with this as the only one running. Still no dice.

Please help!

Hi, the plugin works perfectly because I’m using it in my game in RPG Maker MZ, which I’m currently developing. I’ve updated the plugin file again, so please download it and test it. For it to work, you need to activate switch 148. In other words, you need to create an event that activates this switch for the plugin to function, and the switch must be free, as well as the variables.

37, 38, 39, and 40 are the variables used for the statuses. You can rename them directly in the plugin:

  • 37 - Strength
  • 38 - Dexterity
  • 39 - Star Essence
  • 40 - Stamina

I thought I did…I may not have done it correctly, though.

I will go through slower and report back!

Thanks for your replies!

Video showing the plugin in my game:

Ways to increase the status:

You could use a buttonCall on an image, where clicking it triggers an event command in RPG Maker MZ, such as Increase +1 variable 37 (Strength). This would directly influence the status, creating a more stable mechanic for game development.

The plugin only contains the STATUS HUD, which can either be integrated into your game normally or activated through a switch command to trigger the specific functionality.


(1 edit)

Try using the same version Corescript as me, 1.8.1, and review it

It works!! I have no idea what I was doing wrong, but it’s working now! Thanks so much!

(+1)

I'm really glad it worked! If you need any more help, I'm here. Good luck with your project! :)